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Old 3rd March 2008, 03:16
Vanguard Vanguard is offline
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Join Date: Mar 2008
Posts: 11
Throttle jumps to lock at Max or Min

Hey there guys, I originally came here because I've been having the whole mini-stick drifting to the left issue which i think I've resolved by adjusting the deadzones.

But i now have another query with regards to the throttle unit. Why is it that the stick jumps a considerable area of speed-space when you push it all the way to max or pull it down to min levels? I know it's an intended feature so don't mistake this for a bug report. I'm just curious as to why this was a design implementation? I'm sure there are scenarios when this might be beneficial for whatever reason (none spring immediately to mind). In my opinion this feature should be optional, just like how you can adjust the stiffness of the throttle stick.

But the reason i posted in this forum in particular was because i was curious if there was actually a way to adjust the throttle to eliminate the jump entirely. This is my situation: I play battlefield 2142 a lot, and anyone who has is probably familiar with the VTOL jet aircraft, gunships, or 'Helicopters' as they're also known. To fly these vehicles one has to spend a lot of time practicing as it is by no means an easy task. To hover you have to shunt the throttle all the way to the top (in my configuration that is the correct axis). And to rotate the engines to allow horizontal jet-flight you have to pull the throttle all the way down. And In order to land you have to gradually let the stick idle in the centre as you descend. The gunships have very sensitive flight controls, so there are times when you need to slowly bring the aircraft to a hover by forcing the throttle out of the minimum-lock, passing it through the idle-zone and then up to maximum. But this is very hard when there is a large jump-lock between horizontal flight and idle, and then idle and vertical hover. It impedes the whole process somewhat - especially in high-reflex combat scenarios such as a tight hover-turn or a loop-the-loop etc.

Anyway, if anyone is thinking the same thing and has come up with a solution i would be interested in hearing it.

Thanks!
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