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#1
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Updated C# .dll Wrapper
Hi all,
I am currently working on a plugin for Evochron Legends, and in doing so have updated the AstroMech wrapper class that Spksh originally provided in 2007. Main changes in my version are:
Hope that's helpful to some folks! |
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#2
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Nice work, ellF.
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#3
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Thank you! Really not a lot to do, just a quick update to reflect a few minor changes. You really made the whole thing possible.
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#4
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What's your plugin going to do?
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#5
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I'm displaying 5 or so pages of ship data, as well as changing/blinking various LEDs based on in-game conditions (such as being targeted by a missile, running low on fuel, etc., etc.). Basically done -- was about a day of work, once I had the wrapped working.
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#6
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Quote:
Got any pics of what it looks like? |
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#7
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I actually emailed the developer behind Evochron, and he thought it was a cool idea and provided me with a custom version of the game that periodically (every 500ms, by default) writes the data I'm showing out to a file. Trivial to pick it up from there and display it, really.
Still polishing up the output; once it's done, I'll upload some pictures. |
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#8
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Quote:
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